
After the first run, you can also skip quickly through dialogue that you’ve seen before, which is a major help and keeps the boredom at bay. And as you may expect to hear, some are that much harder to reach conclusion than others, but they will reward you with plenty of secrets, managing to give the story many more complex diversions than you first imagined. It all works extremely well and after you action your first playthrough, you will find yourself wanting and needing to discover all 12 endings without a breather. What does that picture of her and another man on the dresser mean? Once discovered that conversation topic will now come up in the dialogue tree for you to choose from. The stranger will leave the room at various times to get coffee or because she feels unwell too, and this is the point when you can have a right old snoop around the room, picking up your clothes or getting an insight into her life. Your answers are also determined by what information you can gather from around the room, as at this point you have no idea (due to heavy drinking) what actually happened the night before. Some of these choices are from what the woman asks you directly – stuff like “What was the name of the bar we went to last night?”. The gameplay basically consists of making decisions and choices from a selection put in front of you.

I have to say though, I personally like the funnier, more humorous ones that involve the mixing up of underwear, or how the order of coffee can make you sound like a trendy idiot. It’s well crafted and the possibilities involved in the many different endings are very deep. If you so wish, you can finish the game in one way by just finding your clothes and making a run for the door, yet in another run through you may prefer to gently get to know the stranger and form the start of a relationship that could see a future as friends, or even something else. The stilted conversations, the gentle probing and the utter fear that the situation could go into meltdown at the wrong turn of phrase or a bad look. If anyone has ever had a one night stand it really does capture the embarrassment and awkwardness of the whole situation. The story and dialogue is the main element of this lovely little narrative drama. From that point, you make a number of choices that will determine many different consequences, leading you through the multiple endings of this narrative-led game. You play as a man who wakes up hungover in bed, and it isn’t long before he realises he is in bed with a stranger.

Here and now though the award-nominated game has now been taken on by Ratalaika Games, and delivered to console. For a long time, I thought ambiguity was lazy writing, but it's creators like you who make me realize that ambiguity can be a powerful tool for accessible storytelling.The original version of One Night Stand was developed in just 24 days for the NaNoRenO game jam. Now, I realize the idea She/He represents is ambiguous for a reason because we can all become addicted to different things, physically and mentally. I remember someone in the comments suggested She/He represented self-harm, but I was uncertain. When I first played this game, I couldn't stop thinking about what She/He represented, since you explicitly give us the information with the friend that She/He isn't actually a physical person. I especially love how honesty leads to an objectively "good" ending - it puts a whole new spin on dialogue choices in video games (side note: absolutely love the choice of a neuron-like structure for the player's thoughts / dialogue and an obfuscated, web-like structure for Her/Him).

Play one night stand game full#
while I understand that the full complexity of relationships can't be simplified within a short video game, you sure do a fantastic job of depicting how easily relationships can become codependency or be used as avoidance for more serious problems. what I love most about the intricacy of the symbolism woven into the art and dialogue is that I feel like I see something new and different each time I return.

It's 2021, and I still find myself coming back to your games every now and then because of your storytelling skills.
